simbad

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simbad
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  • Ok, I tried to revert to 1.39 today. It did not solve the folder selection problem for network shares mounted in Shield, which seems to be linked to how Android11 handles it at a lower level as it displayed exactly like in 1.42 => no benefit in roll…
  • Hi, 10 months after this message (and mine, which was privately sent to Dig developper because of spam), the problem is still present and accessing mounted network shares on Shield is impossible. With the new folder selection interface (due to Andro…
  • I don't think the problem is in Dig, I think it is on Retroarch's side. I could not run any psp game in Retroarch with this core, even when manually loading them. This version of PPSSPP core seems broken altogether.
  • Hi, I had the same problem, and it is a recent one as It was working previously (I guess it is linked to the switch we all had to make to RetroArch32 when 64 could not run 32 bits cores anymore). The only workaround I found was to install the androi…
  • This code is DOS batch, you put it in a text file that you name "something.bat" then run it on your roms on a PC before putting them on your android device. It will create a new file with extension .uae for each hdf rom you have and save it in the s…
  • Ok, finally I managed to find a workaround, even if it was a lot of work. I now have my amiga roms collection fully operational from within Dig. What I had to do is generate a specific .uae file using a script for each rom I want to launch, and use …
  • Hi, updating on this issue : I had to clean my Dig install and restart from scratch, and ScummVM games came back. Not sure of what the issue was (their folders were definitely not ignored, nor the games or system), but now it works again. Same with …
  • This solution works in most cases, but not all of them. When registering obscure not-well-indexed games, or with sound tracks that are not immediately recognized by Dig, you still have to re-match them manually one by one, which is tedious. The solu…
  • The .scummVM file is just a text file containing the short name of the game that you add inside the game folder so Retroarch can scan it in its own browser. [More info here](https://forums.libretro.com/t/importing-scummvm-games/10153) This allowed m…
  • Maybe this is due to the 32/64 bits versions problem ? I had to manually switch back to 32 bits Retroarch on my 64 bit device as there are a lot less working 64 bits core in Retroarch than 32 bits.
  • Yes, I confirm. Now, to understand what's going on, I think I will just wait for the dev to drop by so I can understand exactly what Dig is looking for and how to correct my setup...
  • If you mean adding the folders manually in the "manage emulator" menu and scanning from there, I tried many times, either by adding the root directory of my scummVM rom collection, or just a few of them directly... I wonder what Dig is looking for w…
  • Hi, still have not managed to make it work. Anyone has an idea on how ? is Dig supposed to support zipped ScummVM games ? If yes do I still have to create the .scummvm file ? Inside or outside the zip ? And does the zipped games have to be put in s…
  • Thanks ! I confirm this method worked for me : it seems joining an app's beta channel on the Play store does so for the whole account across any device, not only on the device you register on (I thought it would, so I did not try it). Workaround fou…
  • Oh, forgot to mention : the link "join the beta" does not appear on my version of the Gplay Dig page, and I could not find the apk anywhere else...
  • Hi, I followed these steps to get my old configuration back, with the latest MAME cores (which are not available in 64 bits), but I cannot find the beta dowload for Dig... :/ Can you tell me where to download it, so I can sideload it too ? I am curr…